Visualization - BS

The mission of the Bachelor of Science in Visualization program is to engage and develop the student’s visual, intuitive and analytical capabilities through the scientific and aesthetic issues surrounding the use of technology in visual communication. To fulfill its mission, the program requires both a creative spirit and the technical understanding to adapt to the changing demands of the visual industries served by the departmental programs.

The curriculum integrates elements of fine arts, three-dimensional design, scientific inquiry and digital technology to provide a broad, wide-ranging educational experience. The core of the program is the studio experience, which explores the relationship between theory and practice through a variety of exercises and projects using traditional and electronic media. A semester away for Texas A&M University is required during the Junior year followed by a capstone proposal and studio during the Senior year. A broad range of directed electives allows the student to gain an in-depth understanding in an area of specialization.

Graduates of the program are prepared to be technically adept artists, designers and/or tool-makers capable of utilizing interactive and directed media. Employment may be found in such fields as user interface and web design, the entertainment industry (game design and development, animation and visual effects), as well as fields such as modeling and simulation, data analytics and other fields where visualization contributes to understanding. Alternatively, graduates may enter graduate programs that emphasize digital media in either computer science or art/design. Two such programs, the Master of Science (MS) in Visualization and the Master of Fine Arts (MFA) in Visualization, are offered by the Department of Visualization at Texas A&M University.

Visualization Curriculum
ARTS 115Drawing for Visualization3
ARTS 149Art History Survey I3
ARTS 212Life Drawing3
ARTS 349The History of Modern Art3
VIST 105Principles of Design I3
VIST 106Principles of Design II3
VIST 131First Year Seminar1
VIST 170Introduction to Visualization Computing Environments1
VIST 205Principles of Design III3
VIST 206Visual Studies Studio I3
VIST 235Theory and Practice in Visualization2
VIST 270Computing for Visualization I4
VIST 271Computing for Visualization II4
VIST 284Visualization Techniques 13
VIST 305Visual Studies Studio II3
VIST 339Research Techniques in Visualization3
VIST 375Foundations of Visualization3
VIST 405Visual Studies Studio III3
VIST 409Capstone Studio3
VIST 439Capstone Proposal Development1
VIST 441Scientific and Technological Developments in Visual Arts3
or VIST 432   or Applied Perception 
VIST 494Internship6
or CARC 301   or Field Studies in Design Innovation 
Traditional Art3
Select one of the following:
Painting I
Traditional Photography
Advanced Photography
Figure Drawing For Narrative and Concept Development
Digital Painting
Advanced Painting
Color Theory
Photography for Visualization
Art, Culture and Time Based Media
Digital Media3
Select one of the following:
Graphic Design I
Graphic Design II
Graphic Design III
Interaction Design
Interactive Virtual Environments
Creating Digital Environments
Multimedia Design and Development
Digital Rendering
Digital Compositing
Data Visualization
Virtual Reality
Introduction to Game Design
Game Development
Visualization directed elective 23
Free electives 33
University Core Curriculum
ENGL 104Composition and Rhetoric3
MATH 151Engineering Mathematics I4
MATH 152Engineering Mathematics II4
PHYS 201College Physics4
Life and physical sciences5
Language, philosophy and culture3
ARTS 150Art History Survey II3
Social and behavioral sciences3
HIST 105History of the United States3
HIST 106History of the United States3
POLS 206American National Government3
POLS 207State and Local Government3
Total Semester Credit Hours120

A grade of C or better must be made in all College of Architecture courses (ARCH, ARTS, CARC, COSC, ENDS, LAND, LDEV, VIST, URPN and VIZA). Students must also make a grade of C or better in any course used as an equivalent substitution for College of Architecture courses that satisfy degree requirements.