The Minor in Game Design and Development offers students the opportunity to develop the knowledge and skills associated with the aesthetic and technical aspects of game creation. The minor provides a foundation in the principles of game design and software development. Students develop core competencies, collaborate on the design and development of game projects, and engage in authentic, situated creative problem-solving to broaden their horizons as interdisciplinary team members.
Course List Code | Title | Semester Credit Hours |
| 3-4 |
| Programming I | |
| or Introduction to Computer Science Concepts and Programming | |
| Program Design and Concepts 1 | |
CSCE 441 | Computer Graphics | 3 |
or VIST 386 | or Game Design I | |
CSCE 443/VIST 487 | Game Development | 3 |
| 6 |
| History of Gaming | |
| Communication Technology Skills | |
| Communication and Video Games | |
| Computer-Human Interaction | |
| Fixed Media Composition | |
| Interaction Design | |
| Interactive Virtual Environments | |
| Multimedia Design and Development | |
| Virtual Reality | |
| Game Level Design | |
Total Semester Credit Hours | 15 |
Minimum GPA of 3.2 for admittance into the minor.
A grade of C or better is required for all courses used towards the minor.