This minor provides a foundation in the principles of game design and software development.
The minor in Game Design and Development offers students the opportunity to develop the knowledge and skills associated with the aesthetic and technical aspects of game creation. Students develop core competencies, collaborate on the design and development of game projects, and engage in authentic, situated creative problem-solving to broaden their horizons as interdisciplinary team members.
Course List Code | Title | Semester Credit Hours |
| 3-4 |
| Programming I | |
| or Introduction to Computer Science Concepts and Programming | |
| Program Design and Concepts 1 | |
CSCE 441 | Computer Graphics | 3 |
or VIST 386 | or Game Design I | |
CSCE 443/VIST 487 | Game Development | 3 |
| 6 |
| History of Gaming | |
| Communication Technology Skills | |
| Communication and Video Games | |
| Computer-Human Interaction | |
| Fixed Media Composition | |
| Interaction Design | |
| Interactive Virtual Environments | |
| Multimedia Design and Development | |
| Virtual Reality | |
| Game Level Design | |
Total Semester Credit Hours | 15 |
Minimum GPA of 3.2 for admittance into the minor.
A grade of C or better is required for all courses used towards the minor.